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Place · Ironforge

Tinker Town

The story

Tinker Town is the bustling gnomish quarter nestled within the subterranean dwarven city of Ironforge. Established to shelter refugees following the tragic fall of Gnomeregan, the district serves as the seat of High Tinker Gelbin Mekkatorque's government-in-exile and the primary terminus for the Deeprun Tram.

When subterranean troggs overran the high-tech city of Gnomeregan, the dwarven hosts of Ironforge opened their gates to the survivors. To accommodate the sudden influx of refugees, a cavernous district—previously home to dwarven residents and the entrance to the Deeprun Tram—was set aside for them. Under the watchful eye of High Tinker Gelbin Mekkatorque and his council, Tinker Town quickly became an energetic hub of whirring gears, experimental alchemy, and gadgetry. Despite being cramped guests in a stone city, the gnomes have rebuilt a semblance of their civilization around a massive spherical contraption, determined to reclaim their subterranean homeland.

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