Questions players ask

Lore Forever is an in-game lore companion for WoW Forever: the story of every zone, quest and NPC around you, narrated as you play. Here's what people ask most.

Is it a website or an app?

It's an add-on: you play with it inside WoW Forever. Open it with the key you pick on first login, the minimap book or /lore. This site is where you download it, get extra narrator voices and make a page about your character.

Does it work in the beta?

Yes. It's built for the WoW Forever beta and tested there every day. It installs into World of Warcraft\_classic_beta_\Interface\AddOns; the Windows installer finds that folder for you.

Does WoW Forever allow add-ons like this?

Yes. Forever loads add-ons from its AddOns folder like any WoW client, and Lore Forever only uses the game's normal add-on interface. It's free, like every add-on has to be, and it's on CurseForge too.

Mac? Linux?

The add-on itself works anywhere the game runs: it's plain add-on code, nothing Windows-only. Only the installer (Setup.exe) is for Windows. On a Mac or Linux, take the Zip and unzip it into _classic_beta_/Interface/AddOns, or use CurseForge.

Recorded narrations play on every system. Read aloud, which covers lines that have no recording, uses your system's text-to-speech voices. Linux setups usually have none, so there Read aloud says so once and stays quiet.

Will there be a retail version?

Not planned. Everything in Lore Forever is written for WoW Forever's world and its point in the story, and the narrations follow its zones, quests and dungeons. Forever is where we're putting all our time.

When is WoW Forever set? After Warcraft III?

Yes: after Warcraft III and The Frozen Throne, in the first year of World of Warcraft, 25 years after the Dark Portal opened (25 ADP). Forever is its own continuity from there, so Lore Forever tells the story as it stands in that year. Big twists you'd only learn by playing on are marked as spoilers.

Does it undo the retail-era writing in Forever, or work with add-ons that do?

Lore Forever keeps its lore to the first year of WoW (25 ADP). Lore from later expansions is left out of every entry and narration, so what it tells you never jumps ahead of where Forever's story stands. It doesn't change the game's own quest text: it adds its own panel and narration next to it.

It runs alongside other add-ons, including ones that change quest text or voice quests. If you run another quest-voicing add-on, Lore Forever's quest dialogue starts off so no page is voiced twice (/lore autoplay turns it back on).

Where does the lore come from? Is it reputable?

From the Warcraft Wiki (under CC BY-SA 4.0) and from Forever's own game text: its quests, books and what its NPCs say. Where they disagree, Forever's own text wins. Sections about later expansions, and side material like the tabletop RPG books, are dropped before anything is written.

How much is AI-written? The entries are drafted with AI from those sources, then checked: a canon check flags anything from after 25 ADP and has it rewritten, and players' reports of a wrong answer (the cross under any answer, or /lore report) get it fixed. They aren't hand-written, and we don't claim they are.

Are the narrators voice actors or text-to-speech?

The two narrators that come with Lore Forever, male and female, are generated voices, not voice actors: synthetic narration rendered from the text, tuned until names and places sound right. The voices other players record and share on Downloads are real people. Want to be one? Record your voice.

How many hours of narration is it?

About 28 hours per narrator. The stories of every zone, capital and dungeon, the bosses, and the places and people in them are 915 recordings, about 12 hours. Quest dialogue, what quest givers say when you open, work on and turn in a quest, adds 3,743 more, about 16 hours. The male narrator's stories and quest dialogue are all in the main download.

Can I choose which voice I hear?

Yes. Install any voices you like from Downloads, then pick in game under Options › AddOns › Lore Forever › Narration voices, or type /lore voice. Put them in your order: a voice that hasn't recorded a story hands it to the next one.

Does journey tracking cost CPU, memory or disk? How big is a year of play?

Hardly any. Your journey is recorded when the game tells the add-on something happened: you enter a zone, turn in a quest, earn XP from a kill, loot, level up. Each of those is a quick note, and nothing runs every frame. The one timer marks a point on your map trail every 15 seconds, and it skips combat, dungeons and flights.

On disk, an hour of questing adds about 30 KB to your saved settings. It doesn't grow forever: the journey keeps its newest 3,600 moments and the map trail of your last 5 sessions, so a character levels off around 1 MB, about the size of a full run from 1 to 60. A year of play is still about 1 MB per character, and about 2–3 MB of memory in game. The game writes it to disk only when you log out or /reload.

Don't want it? Untick Options › Remember my journey.

Why is there a companion app? Can't it all work in game?

The add-on works fully in game on its own: the lore, the narration and your journey need no app.

WoW doesn't let add-ons reach the internet, so the add-on can only tell what it brought with it. The optional companion app is for the things that have to be made on the spot: live answers to questions the add-on doesn't cover yet, and your journey retold as narrated chapters. It's still in testing.

Where can I leave feedback?

On the feedback page (Community › Send feedback, Request a feature or Report a bug), or chat with us on Discord. Spot a wrong answer in game? Click the cross under it, or type /lore report.

Something else? Ask on Discord or send us a note.