Guide ·
WoW Forever Dungeon XP Hotfix: Kill XP Up 50% (November 8)
On November 8, 2026, at about 11:05 a.m. PST, Blizzard deployed a hotfix that increased kill experience in dungeons in WoW Forever by 50%, according to a Blizzard community manager's forum post.
Quick answer: Dungeon kill XP is 50% higher than it was on November 7. Dungeon quest XP was already boosted, and mob XP had been cut, so the hotfix softens that cut rather than restoring Classic numbers. Players in the thread still disagree about whether it is enough.

Related: dungeons too easy and buffs, dungeon quests for XP, experience guide, dungeons and leveling in a group.
Key facts
- Change: dungeon kill XP up 50% (Blizzard forum post, November 8)
- Time: about 11:05 PST, per the post
- Stated reason: to make repeat runs feel better
- Thread: 73.7k views and 2.2k likes when I read it
What did Blizzard say?
The November 8 post by a Blizzard community manager says the hotfix increased kill experience in dungeons by 50%, "so it feels better to go back in for more runs." It gives no before and after numbers, does not say whether the 50% applies to every dungeon, and does not say whether the change is permanent. The post is short and ends with a good-luck note about Deviate Hides; anything beyond the 50% and the stated reason is interpretation.
What changed with dungeon XP before that?
Wowhead's news item says earlier dungeon changes buffed XP from dungeon quests and nerfed XP from mobs, and that many players then adopted a one-and-done approach, because most XP came from the quests.
Method's "Dungeon XP Explained" guide gives more detail. It says kill XP in dungeons was drastically reduced and quest XP boosted, and that if anyone in the party is far above the mob's level, nobody gets XP. Its numbers, which it says come from the beta and Wowhead data, include:
- Deviate Hides in Wailing Caverns: 1,600 XP in Classic, 3,100 in Forever.
- All six Deadmines quests: 18,450 XP in Forever against 8,300 for five quests in Classic.
- Dungeon mob XP: around 70% below Classic.
Those figures predate the November 8 hotfix, so they do not include the extra 50%. Method also credits a Blizzard developer, Josh Greenfield (Aggrend), with saying perfect dungeon play now lands very close to optimal questing at best and that Blizzard will "hold firm" on that. I did not open the original of that quote, so treat it as Method's report.
What do players say?
Player-reported and not our view. A thread titled "Dungeons ONE and DONE" was opened on November 8, before the hotfix post, and "Dungeons are dead" and "Lvl 60 in 52 hours. But dungeon XP is nerfed Forever" date from November 6 and 7. Those titles show players asking for kill XP closer to Classic, and the hotfix thread's early replies are a mix of thanks and doubt. Method's guide, written on November 4, argues each dungeon is still worth one run for quests and loot. Which side is right depends on what you value, and this page does not pick one.
What should you do while leveling?
Nothing in Blizzard's post changes the sourced advice: Method recommends finishing each zone with its dungeon, doing the dungeon once with every quest, and starting to look for a group while you hand in quests. See dungeon quests for XP for the quests and looking for a group.
What is not confirmed yet
- How much faster a run is after the hotfix; no source I opened measured it.
- Whether Blizzard plans further XP changes.
- Whether Method has updated its tables since the hotfix.
How can Lore Forever and Willo help?
The free Lore Forever add-on tells the story behind each dungeon and its quests, so a one-time run has a reason beyond XP. Willo can answer "which dungeon quests should I pick up before Wailing Caverns" out loud, but she can be wrong and is not official, so check Wowhead and the quest log. Willo is free to start (50 answers a day) and is a separate companion app for Windows 10 or 11 and Apple Silicon Macs (macOS 12 or later), per her page; her FAQ and the Lore Forever FAQ say Windows and Mac, though CurseForge still calls her a Windows app. The add-on has no internet access and uses generated voices; both are fan-made and not affiliated with Blizzard.
Frequently asked questions
How much did dungeon XP increase in WoW Forever?
Kill experience in dungeons rose by 50% in the November 8 hotfix, per Blizzard's post.
Is dungeon leveling better than questing now?
Method quotes a Blizzard developer saying perfect dungeon play is very close to optimal questing at best.
Did dungeon quest XP change?
The hotfix post only mentions kill XP.
Is it back to Classic levels?
Method's pre-hotfix figure was about 70% below Classic; no source gives a post-hotfix number.
Where did Blizzard post it?
On the Blizzard forums, in a thread titled "Dungeon Enemy XP Increased - November 8".
Sources
Reviewed November 9, 2026. Lore Forever and Willo are fan-made and are not affiliated with Blizzard Entertainment.