Guides › Why WoW Forever Questing Feels Slow and How to Enjoy It

Guide ·

Why WoW Forever Questing Feels Slow and How to Enjoy It

Questing in World of Warcraft: Forever (WoW Forever) feels slow because the game leaves the routing, the walking and the waiting to you, and writers disagree on whether that is a flaw or the point. Blizzard's own starter guide tells new players there is no need to hurry, and the only pacing change confirmed in the sources checked is a 50 percent kill XP increase inside dungeons.

Quick answer: The slowness is partly by design: PC Gamer's Harvey Randall names ordering, travel and level variety as the friction that makes quests interesting. Blizzard raised dungeon kill XP by 50 percent on November 8, 2026, and no Blizzard post found changes quest XP. To enjoy the pace, plan your own route, group for tougher quests and treat travel as part of the world.

What sources call questing friction in WoW Forever, the pacing change Blizzard made on November 8, and ways to ease the slow stretches.
Friction, the one confirmed change, and ways to ease the pace.

Key facts

  • Blizzard's advice: "There is no need to hurry," says the New Player's Starter Guide, which also says to read quest text and follow side roads.
  • Confirmed change: dungeon kill experience up 50 percent, per a Blizzard community manager's forum post on November 8, 2026, about 11:05 PST.
  • The debate: Windows Central (November 9) argues for keeping the friction; Kotaku (November 9) finds slow travel soothing.

Why does questing feel slow in WoW Forever?

PC Gamer's Harvey Randall, writing on September 19, 2026, says old-style quest hubs filled your log with five to fifteen tasks and left the order to you, and that Forever keeps that structure. He lists three layers of friction: ordering, travel and level variety. He says modern WoW dropped all three.

Kotaku's Rebekah Valentine lists her first 25 hours: about an hour walking between continents for a torch item, a half-hour hike to sign a guild charter, repeated trips to a class trainer on another continent and a group hour for six rare quest items. She says it sounds wasteful, then that the slowness came to feel soothing.

What has Blizzard changed so far?

A Blizzard community manager's post says a hotfix raised kill experience in dungeons by 50 percent "so it feels better to go back in for more runs." Warcraft Tavern says low dungeon kill XP was the most common complaint on WoW Forever social media since launch. See our dungeon XP hotfix explained for the details and the numbers players dispute.

No Blizzard post found changes quest XP or travel. Windows Central says some players want more buffs.

Is the slowness meant to be there?

Windows Central's Jez Corden says yes: he calls WoW Forever meditative, argues friction gives gear and kills more meaning, and thinks Blizzard should resist calls to make it easier. Valentine says Forever leans into the pace as a design feature.

Other players disagree, and Corden's article says they are arguing about it across Reddit and X. Treat "intended" as these writers' opinion, not a Blizzard statement. For measured pacing, see is WoW Forever slow.

How can you make the slow parts more enjoyable?

These suggestions come from the sources above, not from a hands-on test:

  • Plan your own route. Randall says deciding the order keeps quests interesting, and a far quest is easier to accept when you are already halfway there.
  • Use the travel tools. Blizzard's starter tips say to keep your Hearthstone nearby and learn flight paths from flight masters.
  • Group for the tough ones. Randall says grouping is not required for most quests but can save time.
  • Stop and talk. Valentine describes sitting at campfires, waving at travelers and starting chats in zone chat.
  • Read the quest text. Blizzard says it reveals more of an area's stories. See should you read the quest text.

On the long walks, the free Lore Forever add-on plays the story of a zone or place aloud the first time you arrive, once per character, and any story can be replayed with its Listen button; you can switch arrival narration off in Options.

Related guides: the Lore Forever add-on guide, leveling tips and 6 tips for casual players.

What is not confirmed yet

  • Hours to level 60: no measured figure in the sources checked.
  • Further pacing changes: no source checked shows Blizzard saying whether quest XP or travel will change.

Frequently asked questions

Why is questing so slow in WoW Forever?

PC Gamer's Randall points to ordering, travel and level variety; Kotaku's Valentine adds long trips to trainers and rare quest items.

Did Blizzard speed up questing?

No Blizzard post found says so. The confirmed change is a 50 percent increase to kill XP in dungeons on November 8, 2026.

Is the slow pace intentional?

Windows Central and Kotaku say it is a design choice. That is their reading.

Is there a measured time to level 60?

Not in the sources checked.

Does Lore Forever make leveling faster?

No. It adds story narration, and it does not change experience or travel time.

Sources

Reviewed November 13, 2026. Lore Forever and Willo are fan-made and are not affiliated with Blizzard Entertainment.

More from the guides