Lore › The Tome of Divinity

Quest

The Tome of Divinity

The Tome of Divinity is a pivotal paladin trial centered on uncovering a covert Dark Iron infiltration in Dun Morogh. Aspiring paladins come to the aid of injured scouts Narm Faulk and Muiredon Battleforge, securing vital enemy orders to convince the skeptical council in Ironforge of the danger looming nearby.

Quest text

Before I fell in battle, Muiredon and I had almost defeated one of the Dark Iron spies near that small house. We witnessed their captain passing orders to them, and sought to kill him and take the orders.

Some of the council in Ironforge do not yet believe the presence of Dark Iron dwarves exists in Dun Morogh. By attaining one of those scripts, we'll not only have proof of their movements, but possibly an idea of what they're planning.

Get one of those scripts and take it back to Muiredon, friend.

Progress

Yer back! I'm glad to see it, friend. My wounds are healed and I'm about ready to return to Helm's Bed lake as soon as I c'n convince me wife that I'll be fine.

Completion

Show the words

Haha! You've done it! Ya saved Narm, and ya found the proof me wife needs to take to the council. Yer a blessin' o' the Light if I ever saw one... Not includin' me wife o' course.

Thank ya again, friend.

Hear it in game

Recordings of this page come in these downloads:

Sources

  • Forever Forever's own quest text, captured in game
  • Community Quest text one player sent in, not confirmed by a second yet

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